Manual

At the start of each round, players must uncover the Don’s killer by finding Clues. Delivering enough Clues to the Clue Processing Unit reveals a Traitor. Traitors conspire against the Innocents, Detective, and Doctor. Traitors win by eliminating all Innocents, while Innocents win by identifying and eliminating the Traitors.

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Classes:

  • Slim Class: Quick but weak.
    • Adrenaline – Boosts movement speed temporarily
    • HP: 80
    • Movement Speed: +10%
    • Damage Bonus: Medium and Shotgun ammo deal 15% more damage
  • Medium Class: Balanced.
    • Heal – Restores 25 HP
    • HP: 100
    • Damage Bonus: Medium and Sniper ammo deal 7% more damage
  • Heavy Class: Slow but strong.
    • Shield – Reduces incoming damage by 30% temporarily
    • HP: 110
    • Damage Bonus: Light ammo deals 10% more damage

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Role Abilities & Gadgets:

  • Innocent: Find Clues to snuff out Traitors.
    • Class Ability – Varies by class
    • Clue Locator – Shows positions of all active clues
    • Doctor Locator – Shows position of the Doctor
    • Detective Locator – Shows position of the Detective
  • Traitor: Eliminate all Innocents.
    • Class Ability – Varies by class
    • Radar – Reveals player locations
    • Revival – Resurrects a dead player
    • Bomb – Plants explosive traps
    • Silenced Pistol – Fires silent shots
    • Spiked Bat – Delivers lethal melee strikes
    • Disguise – Conceals your identity
    • Bear Trap – Immobilizes players
    • Poison Dart – Slows targeted players
  • Detective: Scan bodies to confirm deaths publicly.
    • Heal – Restores 25 HP
    • Shield – Reduces incoming damage
    • Detective Radar – Reveals player locations
    • Doctor Resuscitation – Revives an unconscious Doctor
    • Scanner – Identifies the killer of a body, or the planter of a bomb
    • Stunning Taser – Stuns and disarms a player
  • Doctor: Resuscitate unconscious players.
    • Range Heal – Heals you and nearby players
    • Range Adrenaline – Boosts your and nearby players’ movement speed temporarily
    • Resuscitation – Resuscitate an unconscious player
    • Body Radar – Locates unconscious players
    • Health Station – Allows players to restore HP
  • Zombie Traitor: Help Traitors.
    • Adrenaline – Boosts movement speed temporarily
    • Radar – Reveals player locations
    • Bomb – Plants explosive traps
  • Zombie Don: Help Innocents.
    • Heal – Restores 25 HP
    • Shield – Reduces incoming damage
    • Adrenaline – Boosts movement speed temporarily

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Clue Processing Unit (C.P.U.):

At the start of each round, the Don’s body appears. When a player discovers it, Clues spawn across the map for players to collect. Delivering enough Clues to the C.P.U. reveals a Traitor. Beware: Traitors can sabotage the C.P.U. by shutting off its power supply!